Thursday, May 20, 2010

Truckin' Away

From TF2 Modding
So far, so not-looking-too-bad.  All she really needs now is a bit more texture detailing and dirtying up.  More to the point it works in game.  Wasted two hours this morning trying to import the truck, StudioMDL kept throwing out dynamic linking errors without any decent feedback telling me exactly what was wrong.  So after trawling Google results to find out what was going wrong and if it was either my fault or some kind of compatibility error, turns out that sometimes you need the Source SDK model viewer open for the StudioMDL to compile it.  Great.  Why can't this be as fluid as working with Unity or the UDK?  Make better tools dammit, Valve!
Anyway, it's there and it works.  The collision mesh needs a bit of fine tuning, there are a couple of areas blocked off that you would expect to be able to shoot through, and others where it doesn't follow the mesh closely enough.  Not much of a problem, but any objects attaching to or resting on those areas make the collider obvious.
Aside from that, the granite texture is finish, two versions exists, one with a coarse normal map that doesn't sit well with the TF2 visual style.  The other one with a smoother version that works quite nicely.
From TF2 Modding

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